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Text File  |  1999-03-31  |  3.5 KB  |  95 lines

  1. NameOfTheCar                "illusionist"
  2.  
  3. // constant variables. only one value can be given
  4. Mass                            1800                    //kg
  5. MomentOfInertia                    20100                    //J or I in physics
  6. StableHeight                    1.7                    //m
  7. BaseVelocity                    248                    //km/h
  8. NonCollisionTime                    0.5                    //s
  9. VelocityRange                    0.5                    //fraction of max velocity
  10. MaxVelocityIncreaseFactor            1.0013
  11. MaxVelocityDecreaseFactor            1.0                    //0.9997
  12. EngineForceIncreaseFactor            1.0
  13. BaseBoostEnergy                    4.3                    //s
  14. BoostIncrease                    0.0                    //s
  15. BoostVelocityAdd                    142                    //km/h
  16.  
  17. //EngineForce is a special case. it is dependent on the maximum
  18. //  velocity, and the last value must 0be 0
  19. //  can have 2 values
  20. EngineForce                        180000        0        //N
  21.  
  22. // variables that can be made dependent on velocity. 1-3 values
  23. //
  24. //                              0km/h    500km/h    1000km/h
  25.  
  26. VelocityDecreaseFactor            0.29                0.078        //fraction left after one second
  27. RotationDecreaseFactor            0.08                        //fraction left after one second
  28. HeightStabilizingFactor            0.0                        //fraction left after one second
  29. HoverForce                    70000                    //N
  30. GroundCollisionEnergyConserv.        1.0                        //fraction of velocity left after collision
  31. GroundCollisionForce            46000                        //N
  32. SoftCollisionRange            0.8                        //m
  33. SoftCollisionForce            95000                95000        //N
  34. SoftCollisionRoll                0.1                1.0        //acceleration
  35. SoftCollisionYaw                0.1                1.0        //acceleration
  36. HardCollisionEnergyConservation    -0.5                        //fraction of velocity left after collision
  37. HardCollisionForce            190000                190000        //N
  38. HardCollisionRoll                1.0                2.0        //acceleration
  39. HardCollisionYaw                1.0                2.0        //acceleration
  40. CarToCarCollisionForce            1000000            16000000    //0                1500000    //524210            19900000    //N 1.500.000 -
  41. CarToCarCollisionRoll            0.1                0.1        //acceleration
  42. CarToCarCollisionYaw            1.0                2.0        //acceleration
  43. TurnForce                    82000                185000    //N
  44. TurnRoll                    -1.0                -1.6        //acceleration
  45. TurnYaw                    -2.5                1.25        //acceleration
  46. ThrustYaw                    -8                        //degrees
  47. YawStabilizingFactor            0.16                0.09        //fraction left after one second
  48. RollStabilizingFactor            0.12                0.06        //fraction left after one second
  49. MaximumYaw                    10                5        //degrees
  50. MaximumRoll                    9                6        //degrees
  51. AutoPilotFactor                0.0                0.03        //1.0 = total control
  52. AutoCenteringFactor            0.0
  53. MediumCollisionLimit            100000
  54. SoftCollisionSpeedLimit            40.0                        // km/h
  55. MediumCollisionSpeedScale        1.1
  56. EnginePowerUp                1000
  57. SideVelocityDamping            0.05                0.05        // 1.0 = no damping
  58.  
  59. //CAR SIZE
  60. Width                        78                        //in 3dstudio units
  61. Length                    138                        //179
  62. Height                    80                        //60
  63. LengthOrigo                    50                        //124
  64. HeightOrigo                    61                        //42
  65. 0    Disable first tail
  66. 1    Enable Car Tail
  67. 0    Tail location wolf
  68. 35    Tail location y
  69. -66    Tail location z
  70. 6    Tail Segments
  71. 0.05    Seconds/tail segment
  72. 8 000000 07070c 0f0f18 161624 1d1d31 24243d 2c2c49 333355
  73. 8 000000 0a060d 140c19 1e1226 271833 311e40 3b244c 452a59
  74. 8 000000 050a0c 0a1419 0f1e25 132931 18333d 1d3d4a 224756
  75. 8 000000 050c09 0a1811 0f241a 142f22 193b2b 1e4733 23533c
  76. 8 000000 0b0d06 15190c 202612 2b3217 363f1d 404b23 4b5829
  77. 8 000000 0f0c05 1e1709 2d230e 3b2e12 4a3a17 59451b 685120
  78. 8 000000 140b03 271507 3b200a 4e2b0e 623611 754015 894b18
  79. 8 000000 170902 2d1304 441c06 5a2508 712e0a 87380c 9e410e
  80. 8 000000 190e01 331c02 4c2a03 653903 7e4704 985505 b16306
  81. 8 000000 200808 3f0f0f 5f1717 7f1f1f 9f2727 be2e2e de3636
  82. lightvol Name of the bitmap to be on the tail.
  83. c1shadow Name of the bitmap to be on the shadow.
  84.  
  85. // Car sounds
  86.  
  87. CollisionSoundSoft        0
  88. CollisionSoundHard        1
  89. CollisionSoundCar            2
  90. CollisionSoundGround        3
  91. SoundEngine                4
  92. CollisionSoundMedium        5
  93.  
  94. CHECKSUM            1495818456  
  95.